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Autodesk Maya 2016 SP2 Multilingual (x64)
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Autodesk Maya 2016 SP2 Multilingual (x64) Spacer10
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by ProSecurity (14-08-2015)
Autodesk Maya 2016 SP2 Multilingual (x64)

Autodesk Maya 2016 SP2 Multilingual (x64) 7e550f1686b630439165dae2dcd34fb1

Autodesk Maya 2016 SP2 Multilingual (x64) | 1.26 GB

Comprehensive 3D animation software. Maya 3D animation, modeling, simulation, and rendering software offers artists a comprehensive creative toolset. These tools provide a starting point to realize your vision in modeling, animation, lighting, and VFX.
Parallel rig evaluation
All-new system speeds playback and character-rig manipulation.


New sculpting toolset
Model artists can enjoy more artistic and intuitive freedom.

Adaptive foam in Bifrost
Add froth, foam, and bubbles to liquid simulations for realism and detail.

System Requirements:
- Microsoft Windows 7 (SP1) and Windows 8.1 Professional operating system (64-bit)
- Apple Mac OS X 10.9.5 and 10.10.x operating system
- Red Hat Enterprise Linux 6.5 WS operating system
- CentOS 6.5 Linux operating system


Animation General:
- MAYA-52935: Soft modification deformer red area should refresh properly in Evaluation Manager modes
- MAYA-53131: Game Exporter - Various fixes for UI organization and default settings
- MAYA-53801: Crash occurs when editing motion path CV curve while camera is attached when Evaluation Manager is enabled in Parallel mode
- MAYA-54009: HIK Panel: HumanIK Examples and Mocap Example buttons are not working, and need to be adjusted to work with online files
- MAYA-54257: Dopesheet: First frame not updating
- MAYA-55207: Graph Editor: Pivot point is incorrect when scaling normalized curves
- MAYA-55550: HIK: Extreme performance lag regression when Auto keyframe is on and creating skeleton or adjusting its settings or creating a control rig
- MAYA-56147: Crash selecting NURBS curve rig controller in Viewport 2.0 when Evaluation Manager is enabled in Parallel mode
- MAYA-56313: Graph Editor: Tangent handle disappears when key is hidden by Graph Editor Outliner
- MAYA-56364, MAYA-56380: Crash on playback after editing nurbsSurface or nurbsCurve control points when Evaluation Manager is enabled in Parallel mode
- MAYA-56465: Opening scenes with Autokey enabled is much slower than previous versions of Maya, and causes Maya to hang when scrubbing keys
- MAYA-56577: Skinning: Setting values in weight lists is slower when Autokey is enabled
- MAYA-56821: Graph Editor : incorrect values with drivenKeys and clipTime enabled
- MAYA-57263: Visor link to website with Mocap and HIK content does not work

Animation Nonlinear:
- MAYA-52665: Trax: Animation not updating with ghosting
- MAYA-55031: Trax: Crash when creating a blend between two animation clips

Color Management:
- MAYA-50341: Eyedropper values affected by Exposure and Gamma in UV Editor
- MAYA-51999: Color management is turned off after deleting custom transform and clicking cancel to close Preference window
- MAYA-55449: Launching several Maya sessions simultaneously causes hangs/crashes due to SynColor

Foundation:
- MAYA-53842: Profiler now produces a warning dialog when the Start button is pressed while the Profiler buffer is not empty

File Referencing:
- MAYA-56375: historySwitch attribute with incoming connection is incorrectly saving mesh data as a reference edit

mental ray:
- MAYA-36577: Error when rendering a filtered EXR texture via mib_illum_lambert with miLocal attribute (missing tiles error)
- MAYA-44506: Fixed undo crash after modifying mila parameters or duplicating mila materials
- MAYA-56814: mental ray Satellite fails to render file that contains passes
- MAYA-56815: mental ray Satellite hangs when used in batch render with multiple satellite machines
- MAYA-56836: Creating a second IBL will overwrite the original IBL and its settings

Rendering:
- MAYA-55431: Substance "Export images to disk" doesn't work for a scene with references that contain substance materials
- MAYA-56521: Hypershade Material Viewer not working in Hardware mode if meters or yards units are used

ShaderFX:
- MAYA-55845: Closing Hypershade with ShaderFX window open causes crash
- MAYA-56533: Using an environment variable in a texture path crashes Maya

Viewport:
- MAYA-37933: Mac OS X: Glitches with shadow display (area light with shadows causes Viewport 2.0 artifacts on Mac OS X/ATI hardware)
- MAYA-53185: Viewport 2.0: Pause and stutter on every start of playback
- MAYA-53218: Viewport 2.0: Performance issue on scenes with large hierarchies of hidden objects
- MAYA-54232: Motion Trail: several display issues in Viewport 2.0
- MAYA-54881: Deleting holdout object breaks the image plane
- MAYA-56255: Cubemap sampling broken
- MAYA-56319: OpenGL: Imageplane texture not working in Legacy Default Viewport
- MAYA-56542: Maya crashes when performing zoom using Ctrl+Alt+left mouse drag next to an object

DOWNLOAD LINKS:

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[center]Download From Uploaded:
Code:

http://uploaded.net/file/ewfblslq/cazlf.Autodesk.Maya.2016.SP2.Multilingual.x64.part1.rar
http://uploaded.net/file/5ah020sd/cazlf.Autodesk.Maya.2016.SP2.Multilingual.x64.part2.rar
http://uploaded.net/file/rfkbi9ck/cazlf.Autodesk.Maya.2016.SP2.Multilingual.x64.part3.rar

Download From Rapidgator:
Code:

http://rapidgator.net/file/13acbb6d9c82c84863f0bca221736c0b/cazlf.Autodesk.Maya.2016.SP2.Multilingual.x64.part1.rar.html
http://rapidgator.net/file/8080393c55404827f7a11b211865e576/cazlf.Autodesk.Maya.2016.SP2.Multilingual.x64.part2.rar.html
http://rapidgator.net/file/63086297cf411440e3e4ee93990d1373/cazlf.Autodesk.Maya.2016.SP2.Multilingual.x64.part3.rar.html


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